Stats functions¶
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class StatsFunctions¶
Public Static Functions
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static int GetAttributeCount() noexcept¶
Get the number of attributes.
The number is 8 before any dehardcoding is done in OpenMW.
- Returns
The number of attributes.
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static int GetSkillCount() noexcept¶
Get the number of skills.
The number is 27 before any dehardcoding is done in OpenMW.
- Returns
The number of skills.
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static int GetAttributeId(const char *name) noexcept¶
Get the numerical ID of an attribute with a certain name.
If an invalid name is used, the ID returned is -1
- Parameters
name – The name of the attribute.
- Returns
The ID of the attribute.
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static int GetSkillId(const char *name) noexcept¶
Get the numerical ID of a skill with a certain name.
If an invalid name is used, the ID returned is -1
- Parameters
name – The name of the skill.
- Returns
The ID of the skill.
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static const char *GetAttributeName(unsigned short attributeId) noexcept¶
Get the name of the attribute with a certain numerical ID.
If an invalid ID is used, “invalid” is returned.
- Parameters
attributeId – The ID of the attribute.
- Returns
The name of the attribute.
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static const char *GetSkillName(unsigned short skillId) noexcept¶
Get the name of the skill with a certain numerical ID.
If an invalid ID is used, “invalid” is returned.
- Parameters
skillId – The ID of the skill.
- Returns
The name of the skill.
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static const char *GetName(unsigned short pid) noexcept¶
Get the name of a player.
- Parameters
pid – The player ID.
- Returns
The name of the player.
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static const char *GetRace(unsigned short pid) noexcept¶
Get the race of a player.
- Parameters
pid – The player ID.
- Returns
The race of the player.
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static const char *GetHead(unsigned short pid) noexcept¶
Get the head mesh used by a player.
- Parameters
pid – The player ID.
- Returns
The head mesh of the player.
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static const char *GetHairstyle(unsigned short pid) noexcept¶
Get the hairstyle mesh used by a player.
- Parameters
pid – The player ID.
- Returns
The hairstyle mesh of the player.
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static int GetIsMale(unsigned short pid) noexcept¶
Check whether a player is male or not.
- Parameters
pid – The player ID.
- Returns
Whether the player is male.
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static const char *GetModel(unsigned short pid) noexcept¶
Get the model of a player.
- Parameters
pid – The player ID.
- Returns
The model of the player.
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static const char *GetBirthsign(unsigned short pid) noexcept¶
Get the birthsign of a player.
- Parameters
pid – The player ID.
- Returns
The birthsign of the player.
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static int GetLevel(unsigned short pid) noexcept¶
Get the character level of a player.
- Parameters
pid – The player ID.
- Returns
The level of the player.
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static int GetLevelProgress(unsigned short pid) noexcept¶
Get the player’s progress to their next character level.
- Parameters
pid – The player ID.
- Returns
The level progress.
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static double GetHealthBase(unsigned short pid) noexcept¶
Get the base health of the player.
- Parameters
pid – The player ID.
- Returns
The base health.
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static double GetHealthCurrent(unsigned short pid) noexcept¶
Get the current health of the player.
- Parameters
pid – The player ID.
- Returns
The current health.
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static double GetMagickaBase(unsigned short pid) noexcept¶
Get the base magicka of the player.
- Parameters
pid – The player ID.
- Returns
The base magicka.
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static double GetMagickaCurrent(unsigned short pid) noexcept¶
Get the current magicka of the player.
- Parameters
pid – The player ID.
- Returns
The current magicka.
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static double GetFatigueBase(unsigned short pid) noexcept¶
Get the base fatigue of the player.
- Parameters
pid – The player ID.
- Returns
The base fatigue.
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static double GetFatigueCurrent(unsigned short pid) noexcept¶
Get the current fatigue of the player.
- Parameters
pid – The player ID.
- Returns
The current fatigue.
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static int GetAttributeBase(unsigned short pid, unsigned short attributeId) noexcept¶
Get the base value of a player’s attribute.
- Parameters
pid – The player ID.
attributeId – The attribute ID.
- Returns
The base value of the attribute.
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static int GetAttributeModifier(unsigned short pid, unsigned short attributeId) noexcept¶
Get the modifier value of a player’s attribute.
- Parameters
pid – The player ID.
attributeId – The attribute ID.
- Returns
The modifier value of the attribute.
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static double GetAttributeDamage(unsigned short pid, unsigned short attributeId) noexcept¶
Get the amount of damage (as caused through the Damage Attribute effect) to a player’s attribute.
- Parameters
pid – The player ID.
attributeId – The attribute ID.
- Returns
The amount of damage to the attribute.
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static int GetSkillBase(unsigned short pid, unsigned short skillId) noexcept¶
Get the base value of a player’s skill.
- Parameters
pid – The player ID.
skillId – The skill ID.
- Returns
The base value of the skill.
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static int GetSkillModifier(unsigned short pid, unsigned short skillId) noexcept¶
Get the modifier value of a player’s skill.
- Parameters
pid – The player ID.
skillId – The skill ID.
- Returns
The modifier value of the skill.
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static double GetSkillDamage(unsigned short pid, unsigned short skillId) noexcept¶
Get the amount of damage (as caused through the Damage Skill effect) to a player’s skill.
- Parameters
pid – The player ID.
skillId – The skill ID.
- Returns
The amount of damage to the skill.
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static double GetSkillProgress(unsigned short pid, unsigned short skillId) noexcept¶
Get the progress the player has made towards increasing a certain skill by 1.
- Parameters
pid – The player ID.
skillId – The skill ID.
- Returns
The skill progress.
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static int GetSkillIncrease(unsigned short pid, unsigned int attributeId) noexcept¶
Get the bonus applied to a certain attribute at the next level up as a result of associated skill increases.
Although confusing, the term “skill increase” for this is taken from OpenMW itself.
- Parameters
pid – The player ID.
attributeId – The attribute ID.
- Returns
The increase in the attribute caused by skills.
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static int GetBounty(unsigned short pid) noexcept¶
Get the bounty of the player.
- Parameters
pid – The player ID.
- Returns
The bounty.
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static void SetName(unsigned short pid, const char *name) noexcept¶
Set the name of a player.
- Parameters
pid – The player ID.
name – The new name of the player.
- Returns
void
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static void SetRace(unsigned short pid, const char *race) noexcept¶
Set the race of a player.
- Parameters
pid – The player ID.
race – The new race of the player.
- Returns
void
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static void SetHead(unsigned short pid, const char *head) noexcept¶
Set the head mesh used by a player.
- Parameters
pid – The player ID.
head – The new head mesh of the player.
- Returns
void
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static void SetHairstyle(unsigned short pid, const char *hairstyle) noexcept¶
Set the hairstyle mesh used by a player.
- Parameters
pid – The player ID.
hairstyle – The new hairstyle mesh of the player.
- Returns
void
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static void SetIsMale(unsigned short pid, int state) noexcept¶
Set whether a player is male or not.
- Parameters
pid – The player ID.
state – Whether the player is male.
- Returns
void
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static void SetModel(unsigned short pid, const char *model) noexcept¶
Set the model of a player.
- Parameters
pid – The player ID.
model – The new model of the player.
- Returns
void
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static void SetBirthsign(unsigned short pid, const char *name) noexcept¶
Set the birthsign of a player.
- Parameters
pid – The player ID.
name – The new birthsign of the player.
- Returns
void
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static void SetResetStats(unsigned short pid, bool resetStats) noexcept¶
Set whether the player’s stats should be reset based on their current race as the result of a PlayerBaseInfo packet.
This changes the resetState for that player in the server memory, but does not by itself send a packet.
- Parameters
pid – The player ID.
resetStats – The stat reset state.
- Returns
void
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static void SetLevel(unsigned short pid, int value) noexcept¶
Set the character level of a player.
- Parameters
pid – The player ID.
value – The new level of the player.
- Returns
void
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static void SetLevelProgress(unsigned short pid, int value) noexcept¶
Set the player’s progress to their next character level.
- Parameters
pid – The player ID.
value – The new level progress of the player.
- Returns
void
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static void SetHealthBase(unsigned short pid, double value) noexcept¶
Set the base health of a player.
- Parameters
pid – The player ID.
value – The new base health of the player.
- Returns
void
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static void SetHealthCurrent(unsigned short pid, double value) noexcept¶
Set the current health of a player.
- Parameters
pid – The player ID.
value – The new current health of the player.
- Returns
void
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static void SetMagickaBase(unsigned short pid, double value) noexcept¶
Set the base magicka of a player.
- Parameters
pid – The player ID.
value – The new base magicka of the player.
- Returns
void
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static void SetMagickaCurrent(unsigned short pid, double value) noexcept¶
Set the current magicka of a player.
- Parameters
pid – The player ID.
value – The new current magicka of the player.
- Returns
void
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static void SetFatigueBase(unsigned short pid, double value) noexcept¶
Set the base fatigue of a player.
- Parameters
pid – The player ID.
value – The new base fatigue of the player.
- Returns
void
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static void SetFatigueCurrent(unsigned short pid, double value) noexcept¶
Set the current fatigue of a player.
- Parameters
pid – The player ID.
value – The new current fatigue of the player.
- Returns
void
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static void SetAttributeBase(unsigned short pid, unsigned short attributeId, int value) noexcept¶
Set the base value of a player’s attribute.
- Parameters
pid – The player ID.
attributeId – The attribute ID.
value – The new base value of the player’s attribute.
- Returns
void
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static void ClearAttributeModifier(unsigned short pid, unsigned short attributeId) noexcept¶
Clear the modifier value of a player’s attribute.
There’s no way to set a modifier to a specific value because it can come from multiple different sources, but clearing it is a straightforward process that dispels associated effects on a client and, if necessary, unequips associated items.
- Parameters
pid – The player ID.
attributeId – The attribute ID.
- Returns
void
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static void SetAttributeDamage(unsigned short pid, unsigned short attributeId, double value) noexcept¶
Set the amount of damage (as caused through the Damage Attribute effect) to a player’s attribute.
- Parameters
pid – The player ID.
attributeId – The attribute ID.
value – The amount of damage to the player’s attribute.
- Returns
void
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static void SetSkillBase(unsigned short pid, unsigned short skillId, int value) noexcept¶
Set the base value of a player’s skill.
- Parameters
pid – The player ID.
skillId – The skill ID.
value – The new base value of the player’s skill.
- Returns
void
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static void ClearSkillModifier(unsigned short pid, unsigned short skillId) noexcept¶
Clear the modifier value of a player’s skill.
There’s no way to set a modifier to a specific value because it can come from multiple different sources, but clearing it is a straightforward process that dispels associated effects on a client and, if necessary, unequips associated items.
- Parameters
pid – The player ID.
skillId – The skill ID.
- Returns
void
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static void SetSkillDamage(unsigned short pid, unsigned short skillId, double value) noexcept¶
Set the amount of damage (as caused through the Damage Skill effect) to a player’s skill.
- Parameters
pid – The player ID.
skillId – The skill ID.
value – The amount of damage to the player’s skill.
- Returns
void
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static void SetSkillProgress(unsigned short pid, unsigned short skillId, double value) noexcept¶
Set the progress the player has made towards increasing a certain skill by 1.
- Parameters
pid – The player ID.
skillId – The skill ID.
value – The progress value.
- Returns
void
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static void SetSkillIncrease(unsigned short pid, unsigned int attributeId, int value) noexcept¶
Set the bonus applied to a certain attribute at the next level up as a result of associated skill increases.
Although confusing, the term “skill increase” for this is taken from OpenMW itself.
- Parameters
pid – The player ID.
attributeId – The attribute ID.
value – The increase in the attribute caused by skills.
- Returns
void
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static void SetBounty(unsigned short pid, int value) noexcept¶
Set the bounty of a player.
- Parameters
pid – The player ID.
value – The new bounty.
- Returns
void
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static void SetCharGenStage(unsigned short pid, int currentStage, int endStage) noexcept¶
Set the current and ending stages of character generation for a player.
This is used to repeat part of character generation or to only go through part of it.
- Parameters
pid – The player ID.
currentStage – The new current stage.
endStage – The new ending stage.
- Returns
void
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static void SendBaseInfo(unsigned short pid) noexcept¶
Send a PlayerBaseInfo packet with a player’s name, race, head mesh, hairstyle mesh, birthsign and stat reset state.
It is always sent to all players.
- Parameters
pid – The player ID.
- Returns
void
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static void SendStatsDynamic(unsigned short pid) noexcept¶
Send a PlayerStatsDynamic packet with a player’s dynamic stats (health, magicka and fatigue).
It is always sent to all players.
- Parameters
pid – The player ID.
- Returns
void
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static void SendAttributes(unsigned short pid) noexcept¶
Send a PlayerAttribute packet with a player’s attributes and bonuses to those attributes at the next level up (the latter being called “skill increases” as in OpenMW).
It is always sent to all players.
- Parameters
pid – The player ID.
- Returns
void
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static void SendSkills(unsigned short pid) noexcept¶
Send a PlayerSkill packet with a player’s skills.
It is always sent to all players.
- Parameters
pid – The player ID.
- Returns
void
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static void SendLevel(unsigned short pid) noexcept¶
Send a PlayerLevel packet with a player’s character level and progress towards the next level up.
It is always sent to all players.
- Parameters
pid – The player ID.
- Returns
void
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static void SendBounty(unsigned short pid) noexcept¶
Send a PlayerBounty packet with a player’s bounty.
It is always sent to all players.
- Parameters
pid – The player ID.
- Returns
void
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static int GetAttributeCount() noexcept¶